Button

Introduction

Button widget in Supervisely is a user interface element that allows users to create clickable buttons in the appliactions. These buttons can be customized with text, size, colors, and icons, and can be used to trigger specific actions or workflows. The Button widget is a versatile tool that can help users automate repetitive tasks or streamline their workflows, making it a valuable addition to any project dashboard.

Function signature

Button(
    text="Button",
    button_type="primary",
    button_size=None,
    plain=False,
    show_loading=True,
    icon=None,
    icon_gap=5,
    widget_id=None,
)

Parameters

text

Determine text that will be displayed on the button.

type: str

default value: Button

button = Button(text="My text on the button")

button_type

Button type.

type: Literal["primary", "info", "warning", "danger", "success", "text"]

default value: "primary"

button_primary = Button(text="primary", button_type="primary")
button_info = Button(text="info", button_type="info")
button_warning = Button(text="warning", button_type="warning")
button_danger = Button(text="danger", button_type="danger")
button_success = Button(text="success", button_type="success")
button_text = Button(text="text", button_type="text")

button_size

Button size.

type: Literal["mini", "small", "large", None]

default value: None

button_mini = Button(text="mini", button_size="mini")
button_small = Button(text="small", button_size="small")
button_large = Button(text="large", button_size="large")

plain

Determine whether button is a plain button.

type: bool

default value: False

button_plain = Button(plain=True)

show_loading

Determine whether button is loading.

type: bool

default value: False

button_1 = Button(show_loading=False)

button_2 = Button(show_loading=True)

icon

Button icon, accepts an icon name of icon component. Icons can be found at zavoloklom.github.io.

Open any icon at zavoloklom.github.io and copy it's name (see example below).

type: str

default value: None

button_icon = Button(text="icon", icon="zmdi zmdi-play")

icon_gap

Gap between icon and button text.

type: int

default value: 5

button_icon_gap_5 = Button(text="icon gap 5", icon="zmdi zmdi-play", icon_gap=5)
button_icon_gap_50 = Button(text="icon gap 50", icon="zmdi zmdi-play", icon_gap=50)

emit_on_click

Emit an event on click

type: str

default value: ""

button = Button(text="Open Sidebar", emit_on_click="openSidebar")

style

Specifies an inline style for an element.

type: str

default value: ""

button = button("OK", style="padding: 5px;")

call_on_click

Call JavaScript function on click.

type: str

default value: ""

button = Button(text="Save", call_on_click="closeSidebar();")

widget_id

ID of the widget.

type: str

default value: None

Mini App Example

You can find this example in our Github repository:

ui-widgets-demos/controls/001_button/src/main.py

import os
import supervisely as sly
from dotenv import load_dotenv
from supervisely.app.widgets import Button, Card, Container, Text

Init API client

Init API for communicating with Supervisely Instance. First, we load environment variables with credentials:

load_dotenv("local.env")
load_dotenv(os.path.expanduser("~/supervisely.env"))
api = sly.Api()

Initialize Button and Text widgets

button_add = Button(text="Add", icon="zmdi zmdi-plus-1")
button_subtract = Button(text="Subtract", icon="zmdi zmdi-neg-1")
text_num = Text(text="0", status="text")

Create app layout

Prepare a layout for app using Card widget with the content parameter and place 3 widgets that we've just created in the Container widget. Place order in the Container is important, we want buttons to be displayed above Text widget.

card = Card(
    "Button",
    description="👉 Click on the button to add or subtract 1",
    content=Container([button_add, button_subtract, text_num]),
)
layout = Container(widgets=[card], direction="vertical")

Create app using layout

Create an app object with layout parameter.

app = sly.Application(layout=layout)

Our app layout is ready. It's time to handle button clicks.

Handle button clicks

Use the decorator as shown below to handle button click. We have 2 buttons, one for adding and another one for subtracting

@button_add.click
def add():
    text_num.text = str(int(text_num.text) + 1)

@button_subtract.click
def subtract():
    text_num.text = str(int(text_num.text) - 1)

Last updated